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Weekly Wrap #5
1 week ago · 1 comment
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Weekly Wrap #5
One would be the typeface used within the design. For example, a 6 pt. geometric lineale will print better than an 8 pt. old face with detailed serifs, as the geometrics lack the small details and stroke modulation of old face serifs and the old faces were originally designed to be pressed into paper as to enhance the serif.
Two has to do with the mesh count of the screen or the threads per inch (tpi). Generally speaking, lower count=less detail because the open areas that the lower mesh counts form cover more surface area. Think of them as tiny squares like pixels.
One trick we used where I used to work when you HAD to do small text is to actually run small text on a separate screen than the rest of the elements of the same color.
This obviously isn't a great solution if your tiny text is a bunch of different colors, but it works well if you have one particular color that has big blocky areas (that require the large mesh) and small detail areas.